Q'barra, from the Eberron book, is something you may want to look into, and it provides some hints. I also don't want to exclude melee, or other ranged items and spells, even if the game might lend itself to Artificer and Gunslinger types and tools. "Western" frontiers, be they deserts or steppes or craggy mountains or grassy plains, have existed around the world long before guns did and people were exploring those for millennia.Īnyway, thought I'd throw this out onto the communal whiteboard to see if anyone else has ideas, or had done/seen done a game like this! At this stage it's just the earliest percolations, so I'm open to a lot of influence or suggestions for where I can get ideas for world-building, peopling, content-making or story arcs! Guns might be the only trope that would require some real thought, but they exist already and magic wands function in a gun-like manner so could provide a basis to work with. I suspect I'd have to home-brew some content but that's okay, that could be fun and a lot of items in 5e could be easily reskinned for this purpose. Keeping with the motif, everything outside of this settlement is pretty far away and dangerous – gangs and hostile folks, ruins and mysteries, all the usual stuff. They're isolated and far from most of the things considered "civilization" and the people in the region are hard and scrappy, requiring the players to think about how they can maintain their gear/equipment or concoct even basic potions that are otherwise rare and expensive. The PCs could, in this thinking, meet in like the one settlement of any notable size in a massively unknown part of, say, the Forgotten Realms' Faerun continent, dropped there by an airship instead of trains that only makes a stop in said town every so often. A story taking place on the edge of major political entities is part-and-parcel to DnD, but I imagine this setting could take it a step further and really lean into the large, untamed geography and expansiveness of a region where the terrain and climate itself presents major obstacles. I listened to Critical Role's Deadwood miniseries and found it rich and inspiring. I've been mulling on potential campaign ideas for future games I might try out with my current players, or a new group down the line, and one idea that came to me was to have a setting based on the (admittedly exaggerated and often flat) "Western" trope. Monstrous Compendium Vol 3: Minecraft Creatures
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